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Well, gladly, in the past few weeks I've got quite a couple of works queued up, I'm excited. Got to work on some more pixel art, got to learn one thing or two about high quality vector art. Things are getting better and I hope they keep like that. : D The only sad bit about everything is that my first two contractors didn't finish their games YET (yeah, after 5 months), which means no money for me for a long, long time. I'm even considering that one them might not even finish it. Well, that is life, gotta learn which jobs NOT to take. But it things keep getting better, as they're doing now, you guys will see lots of new stuff around here, I promise! Right now there are 6 games that I'm working on, 3 of them actively, 1 of them come out tomorrow, 1 of them come out the next week and other 2 will come out in the next month, hopefully.
If you, by any chance, need someone to work on your game, don't be shy and let me know it.
Cheers!
If you, by any chance, need someone to work on your game, don't be shy and let me know it.
Cheers!
I'M ALIVE! Kinda...
Hey gals and guys!
Sorry 'bout my vanishing act ONCE AGAIN. I've been hired by two companies, at the same time. For one of those, namely APTOR software, I'm actively developing educational games, working both on coding and artsie stuff. Gladly, I'm working with a very talented artist named Luna (you guys should check her stuff here: https://www.facebook.com/LunaLanuit ), thus I can still breath, a little. Also, another company hired me in a "do-it-at-your-own-pace" style to coordinate another educational game they're developing. So, that is basically why I'm not posting that much lately, but I will try to remedy that ASAP. As said before, I'
Still lot's a job!
Hello guys and girls, how you all are doing? I'm fine, thanks. Nothing much has changed since last journal entry, but that is good, from the point of view that I still have a lot do. Had to drop one collab game because, well, the programmer just went MIA. Well, can't bother enough to chase him and ask dafuq is going on, already had enough of his unnecessary rudeness, better like this. Nonetheless. Moon Defender is done for a month now and up for active bidding, if anyone is interested on taking it a look, here is the link on FGL: https://www.fgl.com/view_game.php?from=dev&game_id=27525
Also, Rambear is "done", however, it got MANY performanc
Moving on
I'm moving on, literally. Had a hell of a ride in this apartment, lived here for almost 5 years with awesome roomies. I'm really sad to say goodbye, but well, life is just like that, nothing I can do about it. Anyway, lately I've been posting more game-related stuff, I'm really trying to make a career out of it, as some of you might have concluded. Sadly, those game collabs are taking a LONG AS FUCK time to get done. The funny part about it is that it is not my fault! All the arts are done, but developers are like, taking forever to finish the games. And one of those games is literally done, all the developer have to do is rig my re-sking int
Almost done...
So, I'm finally a computer science bachelor...YAY! However...I might use my degree for nothing at all. How ironic is that? ANYWAY... This July we will FINALLY release Guy Vs. The Wicked And Nefarious Land, our (Cog Monkeys) first indie game. The game will be available on Desura, Indievania and, hopefully, Nuuvem. You guys can follow more about our project on the following links:
Cog Monkeys Blog: http://www.cogmonkeys.com/blog/
Cog Monkeys Twitter: http://twitter.com/#!/cogmonkeys
Guy's Page: http://www.cogmonkeys.com/GuyVsTheWickedAndNefariousLand/
Guy's Facebook Page: http://www.facebook.com/GuyVsTheWickedAndNefariousLand
Guy page on I
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